This project came up as a proposal for my thesis. This is a remake of one of the fists games I made, inspired on the legendary "Battle City", now in Unity and with a more dynamic gameplay, a lot of shoots and explosions!
For this project I developed a little Unity plugin for editing tiled-based 2D maps.
Pixel Tanks
This game is basically a variation of the arcade game "Pong" in which the bar moves describing a circle and the goal is to prevent the ball from getting out of the game space. Besides, many events that increase the difficulty or help the player occur throughout the game.
It came up as an idea to develop a simple but entertaining and addictive game to be able to publish it in the marked in a short period of time. I was pleased with the result, although it still has many updates ahead.
You can download it Here!
It came up as an idea to develop a simple but entertaining and addictive game to be able to publish it in the marked in a short period of time. I was pleased with the result, although it still has many updates ahead.
You can download it Here!
Ponglipse
This is a recent project I'm preparing to publish on Unity assets store.
This is a tool that allows to convert .osm files (A kind of file that describes a street map like the ones Google map uses) into prefabs in order to be used as a minimap or a plane to generate a city or in combination with other Unity tools.
This project wasn't entirely made by my self, but it's an extension of a code some uploaded to the Unity forums showing how to graph .osm files and shared the code with free license, and what I did was to turn that into a more powerful and more efficient application, with user interface, that identifies street types and allows you to assign them a color; and finally generates a prefab we can export or include in a certain scene
This is a tool that allows to convert .osm files (A kind of file that describes a street map like the ones Google map uses) into prefabs in order to be used as a minimap or a plane to generate a city or in combination with other Unity tools.
This project wasn't entirely made by my self, but it's an extension of a code some uploaded to the Unity forums showing how to graph .osm files and shared the code with free license, and what I did was to turn that into a more powerful and more efficient application, with user interface, that identifies street types and allows you to assign them a color; and finally generates a prefab we can export or include in a certain scene
Este proyecto debo admitir que no fue enteramente programado por mi, sino que vi en la comunidad de Unity alguien que mostraba cómo graficar archivos .osm y compartió su código con licencia libre, y lo que hice fue hacer de ello una aplicación mucho mas potente y eficiente, con interfaz de usuario, que identifica tipos de calle y permite asignarles un color; y que finalmente genera un prefab que podemos exportar o incluir en determinada escena.
En esta imagen la estoy usando para un hacer un juego estilo sandbox 2D, que en un principio fue el motivo por el cual me decidí a hacerlo.
This is the video I made for it's commercial presentation.
OSM Importer
This was a group project I made with a colleage at the beginning of last year using MVC-Razor model.
The scope of the project embraced from the management of products and users, to the mailing of a price inquiry from the user.
This project was thought for it's real implementation, but we couldn't implement it yet because of others problems related to the clent.
Sitio Web para 'El Puente Repuestos'
It generates 3D terrains using perlin noise algorithm, which makes it possible to create them dynamically and with random outcomes. It has two terrain modes, an standard one and a minecraft like one.
I basically found procedural algorithm very interesting and decided to investigate more about it. When you combine it with random variables in the code the result is pure magic <3
I basically found procedural algorithm very interesting and decided to investigate more about it. When you combine it with random variables in the code the result is pure magic <3
Generador de terreno 3D
This was a project I made in 2015. My idea was to make an action RPG for android, but in the end I didn't like how physics ended up and the tile map system was very unperformant. That's why I didn't continue developing it.
With this project I learned more about making games for mobiles.
With this project I learned more about making games for mobiles.
Érase una vez
I made this game in 2011 as a project to pass the final exam of a class I was promoted on in first year of faculty. It was done in Neatbeans using plain java.
This was the second game I made in my life and the one that took more effort to do. I had to learn how to graph sprites in java, manage execution thrads, rendering techniques to avoid having lag, and many more things!
This was the second game I made in my life and the one that took more effort to do. I had to learn how to graph sprites in java, manage execution thrads, rendering techniques to avoid having lag, and many more things!
When I finnished I could only play by opening Netbeans because I couldn't manage to compile it in a .exe and it could handle only one keyboard input at the time, but I couldn't have been more proud of it.
Micro Tanks
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